Probably Stolen Wanted List: Every Wanted Criminal, Their Bounty, When They Show Up and Whether to Report Them
All nine faces on the Security Wanted List, what each bounty pays, when they walk in and under which name, how to report them, what a wrong report costs, and which ones are worth more to you free.
Updated 2026-11-11 · Game data v1.0.0.12 · Continuously updated
The Security Wanted List has nine criminals worth 3,600 Credits in bounties. When one of them is at your counter, hold the alarm button under the counter and Security takes them away, pays the bounty and gives you +5 Security reputation. Letting them go costs nothing, and several of them are worth more to you free than caught.
Who is on the Wanted List?
Officer Lun hands you the Security Wanted List on Day 1. If you skipped the tutorial, it is already in your Dossier. Open it to compare faces: most criminals do not use their own name at the counter, and some never say who they are.
James Bailey- Bounty
- 300
- If reported
- Lower Levels −6
- Name shown in store
- Lower Level Citizen
- Shows up
- Random, from Day 14. If let go, every 14 days
The Butcher- Bounty
- 450
- If reported
- Lower Levels +6
- Name shown in store
- Lower Level Citizen
- Shows up
- Random, from Day 14. If let go, every 7 days
Arthur Lafleur- Bounty
- 100
- If reported
- Revolution −6
- Name shown in store
- Lower Level Citizen
- Shows up
- Day 3 in the tutorial; otherwise random
Odin Haraldsson- Bounty
- 300 / 350
- If reported
- Revolution −6
- Name shown in store
- Their own name
- Shows up
- Day 10 (Day 2 if you skipped the tutorial). Later by phone
Lou- Bounty
- 1,500
- If reported
- No faction change
- Name shown in store
- Their own name
- Shows up
- After you buy the Business Permit, on a morning you are short of cash
Li Bei Wen- Bounty
- 400
- If reported
- Lower Levels −6
- Name shown in store
- Their own name
- Shows up
- Random, from Day 14. If let go, comes back for chemicals
Juan- Bounty
- 125
- If reported
- Lower Levels −6
- Name shown in store
- Lower Level Laborer
- Shows up
- Random, from Day 14. If let go, every 8 days
John Smith- Bounty
- 125
- If reported
- Lower Levels −6
- Name shown in store
- Their own name
- Shows up
- Random, from Day 14. If let go, every 7 days
Leroy- Bounty
- 300
- If reported
- No faction change
- Name shown in store
- Security Inspector
- Shows up
- Random, from Day 14. Once only
Caught criminals are crossed out on the poster. The run summary at the end shows how many you caught under Wanted Criminals Caught.
A few story characters become wanted later in the run without being on the poster: Cadet Serpico, Georgio on two of his visits, and Officer Lun if her storyline goes wrong. See Cadet Serpico for his case.
When do wanted criminals show up?
Three of them have their own schedule:
- Arthur Lafleur comes on Day 3 if you play the tutorial. Without the tutorial he is part of the random pool.
- Odin Haraldsson comes on Day 10, or on Day 2 if you skipped the tutorial.
- Lou comes only after you buy the Business Permit, on a morning you are short of cash. See Lou for the exact conditions.
The others come at random. Random wanted criminals start on Day 14, or Day 5 if you skipped the tutorial, and at most one comes per day. The chance starts at 4% and grows by 2% for every day without one, and on the 16th day it is certain. Who comes is picked at random from the criminals who have not visited yet. Once someone has visited, they leave the random pool, so Arthur never comes at random after his Day 3 visit.
| Days without one | First one: day | Chance that day | Come by then |
|---|---|---|---|
| 1 | 14 / 5 | 4% | 4% |
| 2 | 15 / 6 | 6% | 9.76% |
| 3 | 16 / 7 | 8% | 16.98% |
| 4 | 17 / 8 | 10% | 25.28% |
| 5 | 18 / 9 | 12% | 34.25% |
| 6 | 19 / 10 | 14% | 43.45% |
| 7 | 20 / 11 | 16% | 52.5% |
| 8 | 21 / 12 | 18% | 61.05% |
| 9 | 22 / 13 | 20% | 68.84% |
| 10 | 23 / 14 | 22% | 75.7% |
| 11 | 24 / 15 | 24% | 81.53% |
| 12 | 25 / 16 | 26% | 86.33% |
| 13 | 26 / 17 | 28% | 90.16% |
| 14 | 27 / 18 | 30% | 93.11% |
| 15 | 28 / 19 | 32% | 95.32% |
| 16 | 29 / 20 | 100% | 100% |
When a random wanted criminal is coming, there is one fewer ordinary customer that day.
With the Known Snitch starting perk, no one from the poster ever visits your store, and you start with −10 reputation with the Revolution and the Black Market.
How do you spot a wanted criminal?
Check every face against the Wanted List, because the name at the counter is often not theirs:
- James Bailey, The Butcher and Arthur Lafleur come in as a Lower Level Citizen.
- Juan comes in as a Lower Level Laborer.
- Leroy comes in as a Security Inspector. A real Security Inspector cannot be sent away and the alarm button does nothing on them; Leroy can be sent away and the alarm works. If you have the VIP perk from Security reputation, Leroy also gets nervous and slips up on the Price Gouge and Mark Up difficulties.
- Odin, Lou, Li Bei Wen and John Smith use their own names.
If one gets away, you find out the next morning: your night log says a contact told you that a wanted criminal visited the store yesterday, and names them. It only names the last one who came that day.
How do you report a wanted criminal?
- Wait until they are at the counter. You can report them while they are trading with you, any time before they leave.
- Hold the alarm button. It is under your counter. Hold it down for a moment; a quick click does nothing. The Instant Call Security option in the settings makes a single click enough.
- Press again if they beg. James Bailey and Li Bei Wen on their first visit, Arthur Lafleur, and The Butcher and Juan once per run beg or threaten you the first time. Nothing has happened yet: press the alarm again to report them, or send them away to let them go.
- Collect the bounty. Security comes in and takes them. When Security leaves you get the bounty and an Incident Slip on the counter.
You cannot report a customer after you have shot at them, or after using Blackmail or Threaten on them while haggling.
What do you get for reporting?
Each report pays the bounty and gives +5 Security reputation. It also changes your reputation with the criminal's own faction, shown in the cards above: most cost 6 with the Lower Levels or the Revolution, The Butcher gives +6 with the Lower Levels instead, and Lou and Leroy change nothing .
Two starting perks change the bounty. Convict pays 25% less and Model Citizen 50% more, and both change the +5 Security the same way.
| Criminal | Bounty | Convict | Model Citizen |
|---|---|---|---|
| James Bailey | 300 | 225 | 450 |
| The Butcher | 450 | 338 | 675 |
| Arthur Lafleur | 100 | 75 | 150 |
| Odin Haraldsson | 300 / 350 | 225 / 262 | 450 / 525 |
| Lou | 1,500 | 1,125 | 2,250 |
| Li Bei Wen | 400 | 300 | 600 |
| Juan | 125 | 94 | 188 |
| John Smith | 125 | 94 | 188 |
| Leroy | 300 | 225 | 450 |
| All 9 | 3,600 | 2,701 | 5,401 |
Reports count toward the Snitches Get Riches achievement (report 10 criminals). Reporting customers who sell you stolen goods or Mid-level or higher contraband counts too; see the contraband guide for that reward.
What happens if you report the wrong customer?
A report on someone who is not wanted and is not carrying stolen goods or Mid-level or higher contraband is a wrongful report. Customers with only Low contraband count as wrongful too.
- You lose 8 Security reputation and 6 with the customer's faction.
- You pay a 50 Credit fine if you have at least 100 Credits.
- After the third wrongful report the slip warns of severe consequences, and after the fourth it says the next one will get you arrested .
- The count goes down by one every 5 days .
If your Security reputation drops to −40, you get the Must Be The Wind perk and the alarm button stops working altogether.
Should you report them or let them go?
Letting a wanted criminal go is never punished. The question is whether the bounty is worth more than what they bring you later.
| Criminal | If you let them go | Verdict |
|---|---|---|
| James Bailey | Comes back every 14 days with Security gear at 33% off | Let go if you sell weapons; otherwise take the 300 |
| The Butcher | Comes back every 7 days with stolen meat at 20% off | Let go unless you are ready for his revenge (below) |
| Arthur Lafleur | Press the alarm once, hear him out, then let him go: +15 Revolution | Let go if you want Revolution reputation; the bounty is only 100 |
| Odin Haraldsson | Gives you his Business Card (Green); call him and he buys weapons, armor and crates with a budget that grows to 1,500 | Let go: you can still report him later for 350 |
| Lou | Nothing happens | Report only if you are ready for her long revenge chain |
| Li Bei Wen | Comes back for free chemicals, then gives you his Nomore formula and two pure injectors | Let go if you can spare a few chemicals |
| Juan | Comes back every 8 days with cheap food | Let go if food sells well for you |
| John Smith | Buys food every 7 days, with a budget that grows every day | Either; reporting him can pay up to three times (below) |
| Leroy | Inspects your store like a real inspector | Report: he is never worth keeping |
If you let Leroy inspect you, he confiscates stolen goods and Mid-level or higher contraband like a real inspection, but there is no fine and no arrest.
What happens after you report them?
Most criminals are simply gone. Four have a story after the report:
- The Butcher threatens to come back for your meat. Six days later your store is vandalized with "MEAT", and four days after that you find a
Meat Cleaver and a note on your counter. From then on you cannot go out at night without a gun in your backpack (it does not need ammo). If Sawyer is still alive, he comes the day after the note and offers to deal with the Butcher: buy the Butcher Hunting Service from your nightly services for 500 and it ends that night. - John Smith comes back two days later to complain. You can report him again for another 125. If you do, your store is sprayed with "JOHN SMITH" the night after, and he shows up first thing next morning to gloat, wanted again for 125. That is up to three bounties.
- Lou starts a long chain with a bomb, a toy box and a debt. See Lou before you report her.
- Odin stops answering his phone, and Arthur Lafleur makes the news the next day.
Can you shoot a wanted criminal?
Usually it is a bad idea. Shooting a wanted criminal who is not an Aug counts as Manslaughter: no bounty, a charge on your Security record and a reputation loss with four factions, and they are crossed off the poster. See the Aug guide for the exact costs.
The exceptions:
- Li Bei Wen is logged as a capture: you get his bounty and the same reputation changes as a report.
- The Butcher survives, shouts that you will pay for it and leaves. Nothing comes of the threat. He stays on the poster and keeps coming back.
- Lou survives and starts a different chain; see Lou.
- Leroy cannot be shot, because he poses as Security.
FAQ
How many wanted criminals are there in Probably Stolen?
Nine: James Bailey, The Butcher, Arthur Lafleur, Odin Haraldsson, Lou, Li Bei Wen, Juan, John Smith and Leroy. Their bounties add up to 3,600 Credits, and Lou alone is worth 1,500. A few story characters, such as Cadet Serpico, become wanted later in the run, but they are not on the poster.
How do you report a wanted customer?
While the customer is at your counter, hold down the alarm button under the counter for a moment. Security comes in, takes them away, and pays the bounty when they leave. Some criminals beg the first time you press it; press it again to really report them.
What happens if you report the wrong customer?
You lose 8 Security reputation and 6 with the customer's faction, and you pay a 50 Credit fine if you have at least 100 Credits. Customers carrying only Low contraband count as a wrong report too. The count of wrong reports goes down by one every 5 days.
Is there a penalty for not reporting a wanted criminal?
No. Letting a wanted criminal go costs nothing, and the next morning your night log tells you which one visited. Several of them come back regularly and are worth more as suppliers or buyers than their bounty.
When do wanted criminals show up?
Arthur Lafleur comes on Day 3 of the tutorial and Odin on Day 10 (Day 2 if you skipped the tutorial). Lou comes after you buy the Business Permit. The rest come at random from Day 14 (Day 5 without the tutorial), at most one per day, about one every 7 to 8 days and never more than 16 days apart.
Can you shoot a wanted criminal?
Only Li Bei Wen counts as a capture when shot, so you still get his bounty. The Butcher and Lou survive the shot, and Leroy cannot be shot. Shooting anyone else is Manslaughter with no bounty.
Keep reading
Contraband, Stolen Goods & HeatContraband vs stolen goods, Heat, your Security Record, inspections, bribes and Smuggler's Bay, with a Heat and bribe calculator.
Factions & Reputation GuideHow reputation rises and falls with all six factions, and every perk and penalty at each tier.
Augs: How to Spot and When to ShootThe tells that give an Aug away, when to shoot, and what a wrong shot costs.
Perks: All 48 & Best BuildsWhat every perk does, how points and slots work, and the best combinations for each start.
All 21 Achievements & How to Get ThemEvery achievement's exact condition, the easiest ones first, and a route to 100%.
Starting Scenarios & DifficultyCompare all nine starts and four difficulties, and pick the right one for your run.