
Misc
Energy Cell (Mk. II)
- Base value
- 30 credits
- Contraband
- Legal
- Inventory size
- 1 × 2 grid (2 cells)
- Manufacturer
- eminence
What it does: An improved power source that is compatible with most machines. Rechargeable.
In-game description
“Improving on the standard model, the Mk. II cell is bigger, better and even more of a choking hazard.”
Item text from the game
Is Energy Cell (Mk. II) contraband?
No. Energy Cell (Mk. II) is a legal item, so Security inspections ignore it and you can keep it in the Display Case.
Where to get Energy Cell (Mk. II)
Scavenging
- Locked crate: Engineering Foundry Supply CrateBase 100% when opened (higher with good luck)
Shops
- Dr. Jackson's shopAlways stocked
Who buys Energy Cell (Mk. II)
- Lower Level Citizen
- Upper Level Resident
- Station Engineer
- Lower Level Repairman
- Scrap Buyer
- Maintenance Worker
- Lower Level Inventor
These customers buy anything:
Matched by the item types each customer buys. Story requests and special conditions are not included.








